About
We can’t remember a time when we were not practicing our craft.
Discovery starts as curiosity that blossoms into hobby. It turns from hobby to study, and from study to Love. Our team has been blending media, technology and a hint of magic together since the tools and venues were primitive. We truly try to capture an intangible in our work that us Cuttlefish all feel from time to time, when we experience something unexpected.
We are perpetual students, and fans. We believe in making sure we include enough analog touch and feel to satisfy the soul in everything we do. We can’t remember a time when we were not practicing our craft.
Who’s Behind The Cuttlefish
Jay Miolla
A modern day renaissance man of sorts, who uses his deep working knowledge of design and technology to solve today’s most complex and annoying UX problems.
Jay Miolla studied Communication Design with a focus on Human Computer Interaction at Carnegie Mellon in the mid 90s during the birth of the modern internet. This fortunate moment in time is the root of his interest in all forms of digital technology and how they can be utilized to both engage users as well as communicate in new ways.
He began his career at RadicalMedia with their Emerging Media group working on a variety of innovation projects that included designing and programming second screen experiences for Nike, 14 player videos games for IBM which were installed at Epcot Center, and even executing early Virtual Reality experiences using QuicktimeVR.
From there he went on to work with Razorfish on enterprise level SaaS websites for Ford and later he began an Innovation Department at long standing multi-cultural ad agency, Uniworld Group where he brought User Experience, Digital Strategy, Digital Research and Analytics together as a strategic offering for their Fortune 500 client base which included Colgate, Home Depot, The US Marine Corps, Ford and Lincoln Motor Companies, as well as NPR.
After seeing the first version of Oculus just one time, Jay focused his efforts on the emerging immersive media market by starting his VR company; Out of Body VR. Jay’s company was later acquired by Gramercy Tech in 2015 to augment the company offerings. Since then, Jay has successfully lead projects that include, 360 videos detailing patient experiences for global pharmaceutical companies, mixed reality experiences for CES, room scale VR walkthroughs for major hotel brands as well as augmented reality applications to enhance a museum experience.
Jay continues to explore the limits of the medium with skunkworks projects that include volumetric video, markerless motion capture, web based AR and social webVR en route to understanding how you utilize these new mediums for meaningful and innovative experiences.